What You'Re Talking About Or I'M Wrong has not posted anything yet
I would imagine with how New Genesis would potentially be balanced which every course is viable like how Dragon's Dogma Online cleaned up the vocations so that they were all complete packages that gamers can expand on and flesh out without having to engage in matters like exactly what Phantasy Star Online 2 now has (specifically Mags deciding which classes you will excel at and your ability tree also ascertaining exactly what you gain and lose). I'd personally drop the entire ability tree, and the most important class/subclass system to have something like Dragon's Dogma Online failed together with all the custom abilities, core skills, along with also the augments with the ability to mix-and-match augments, that everyone unlocks core skills and contains them together, and that players set their own playstyle with their custom skills. A large part of that preference for me is so that you can surely invest your time and resources into upgrading and unlocking new abilities and skills and then after you are all done you can return and mix-and-match items to your liking without realizing you'd have to drop in cash like you now do if you wanted to construct something like an optimal principal course tree and a version for an optimum subclass tree, or even invest in a different Mag since you're missing about 6-7% of your overall harm (and therefore are overlooking 200 points to equip your weapons/units).
Despite the intense grind that the game becomes towards the ending (for instance, running the exact same dungeon like about 40-80 times to acquire one level, amassing Blood Orbs and High Orbs to unlock the little stat boosts that add over over time, and more), I have felt that Dragon's Dogma Online is certainly an example of an online game that I feel has certainly nailed the"open area" exploration with good gameplay, optional cooperative multiplayer, and still provides both an obstacle and comparatively casual encounter for those who desire it without putting up nasty traps for players to get caught into mess up their assembles. I never liked in Phantasy Star you could mess up your skill trees even though you receive the free chance to reset them (it doesn't help when I'm trying to help new friends play and they spent their things without me guiding them or informing them on why they do not need STR Up and they wind up running through Level 50+ without their stances and core abilities ).