I never liked this in PSO2 has not posted anything yet
I'd love Dragon's Dogma Online-styled encounters in Phantasy Star if because it gives us a reason to learn more about the planet (or at least fast travel to it to jump in and out) and to also have a struggle with the directors and enemies.
I'd imagine with the way New Genesis would potentially be balanced which every course is workable like how Dragon's Dogma Online cleaned up the vocations so that they were all complete packages that players could expand on and flesh out without having to engage in matters like what Phantasy Star Online 2 currently has (specifically Mags determining which courses you will excel at along with your skill tree also ascertaining exactly what you gain and lose). I would personally drop the entire skill tree, and the most important class/subclass method to have something such as Dragon's Dogma Online failed together with the habit abilities, core skills, along with the augments with the ability to mix-and-match reinforces, which everyone unlocks core abilities and has them collectively, and that players define their own playstyle with their spiritual skills.
A large part of that preference for me is so you could definitely invest your own time and resources into upgrading and unlocking new abilities and skills and then after you're all done you can go back and mix-and-match items to your liking without realizing you'd have to fall in money like you currently do if you wanted to build something like an optimum main course tree and a variant for an optimal subclass tree, or even invest in another Mag since you're missing about 6-7percent of your total damage (and are missing 200 points to equip your weapons/units).
Despite the intense grind the game becomes towards the ending (for instance, running the same dungeon like roughly 40-80 occasions to acquire one level, collecting Blood Orbs and High Orbs to unlock the small stat boosts that add over over time, and more), I have believed that Dragon's Dogma Online is definitely an instance of an online game that I feel has definitely nailed the"open field" exploration with good gameplay, optional combined multiplayer, and still provides both a challenge and relatively casual encounter for those who want it without setting up nasty traps for gamers to get caught in to mess up their assembles.
I never liked this in Phantasy Star that you can mess up your ability trees even though you get the free opportunity to reset them (it does not help when I'm trying to help new friends play and they already invested their things without me directing them or informing them about why they don't need STR Up and they end up running through Level 50+ with no stances and core abilities ).
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